Access actor component from Blueprint

Hey wevrStephan,

MrGrr is right: you can easily cast to desired Blueprint and get a component or variable from its reference.

For more on Blueprint Communication, here’s some good documentation:

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/BlueprintComms/index.html

You might also find this handy if you’re coming from Unity:

Hope that helps!