Hi,
I am new to unreal engine and the version that I use is 4.26. The issue is about the communication between an Editor Utility Widget and an Actor, most likely. I am struggling with this for days now.
The plan:
If a button is pressed in the Editor Utility Widget an Actor is spawned at a location.
When the button is pressed in the EUW there will be changes in some variables which should be passed to the construction script of the Actor.
The issue:
I can’t get the values of those variables in the Actor’s blueprint.
Minimalistic representation of the issue:
In EUW:
In Actor’s construction script.
So far I have looked at setting the variable public, casting, event dispatcher, but failed miserably and I am kind of totally lost :). I did not find this specific issue which would focus on EUWs, however there is this video: [UE4] How to CAST! (Casting to objects and classes) - YouTube, which is most likely close to this problem. It might be possible to save the values into a file and then read them (Unreal Concepts - Updating Data From a Text File at Runtime ( UE4 ) - YouTube) but there must be a better way to do this.
Eventually I would like to use this for meshes and variables would be vertices triangles uvs.