im confused as im able to print a variable from the target actor after destroying it
Watch your scene outlier to make sure the actor is actually destroyed when it prints.
yes it is destroyed n it can still print
What exactly does it print?
How are you calling on the actor?
when event overlap with trigger box, i get the actor, destroy it and print a variable from the actor
“Destroy” only marks actor to be destroyed by UObject system (thats why there event called BeginDestroy()), i guess it can still receive calls until frame is done
Does it still Print if you put a Sequence in front with print coming last?
Interesting, I’ll delete my answer - guess my experience has been working across event calls.