I have more experience in Unity and going from Unity to UE4, and I am really struggling to access parts of audio systems.
So in Unity say I wanted to access value within an audio source I could just make a variable of that audio source then access pretty much everything that makes up that audio source. I can even do this with the mixer access the mixer and pretty change anything that is apart of it.
Currently, in UE4 I’m trying to acces the settings of a reverb effect and increase the decay value with the press of a key. I made a variable of type reverb effect in my level blueprint and assigned it to my reverb effect but when I drag from the variable there is no options for changing any of the values associated with the reverb effect.(See images below)
Could really use some advice with this or a pointer to some video on this topic.