Getting an error accesed none trying to read property trajectory comp - when spawning character ue5. Nothing is functionally wrong, but i’m still getting this error everytime I spawn a character that uses Trajectory Comp
Well, I fixed it, for anyone trying to fix this in the future.
Anim BP tries to reference Trajectory component before it’s activated, probably 1-2frames faster - while the actor is being spawned
To fix this, I did this:
- By default, the character uses Anim asset (idle pose)
- Event begin play → the anim bp gets assigned.
- This solves the error, and it no longer happens.
I don’t think this is optimal to be honest, but it is a solution.
Good luck to you fellow dev, if you find this post while trying to find a solution.
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