Accepting player input while paused C++

I am programming a pause menu for a game I am making and can get it to pause by using action mappings bound to functions in the player character, however I cannot receive input from the action mappings while the game is paused. I know that in blueprints there is an "Execute When Paused’ checkbox for input events, and I was wondering what sort of equivalent would be usable in C++ code for action mappings.

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Closing this thread due to it being a duplicate of this post: https://answers.unrealengine.com/questions/143905/accepting-player-input-while-paused-c.html

Please refer to the post above for any updates on the issue. Thanks!

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