Accent - MetaHuman Optimizer - ARKit52 Export & Batch tools

So you'd love to use MetaHumans in your game but...

  • They're too heavy and tank your game framerate?

  • You want ARKit52 for easier facial animations and VTubing?

  • You want to attach your MetaHuman face to another body in Blender?

  • You're building many different characters for an RPG or multiplayer?

  • You'd like to automate and batch process very repetitive tasks?

If this sounds like you, keep reading!

The biggest innovation: 300 Bones Rig → ARKit52 Morph Targets
This plugin converts MetaHuman's complex bone-based facial animation into clean ARKit52 morph targets

This is more performant, easier to tweak and work with, and even allows you to export your MetaHumans to use them in any game engine or 3D software!

Key Features


Face Optimizer (The Star Feature)
  • One click optimization, fully automated!

  • Goodbye 300+ facial bones, welcome ARKit52 morph targets

  • Head mesh now shares the same skeleton as the MetaHuman body

  • Cleaner and more consistent material slot ordering and naming

  • Limitation: only one LOD per mesh (for now)

ARKit52 Pose Exporter (same with more control)
  • Export all 52 ARKit poses as individual OBJ files

  • Automatic Blender import using our python scripts

  • Multi-LOD support (LOD0, LOD1, LOD2+)

  • Preserves material slots, UV channels, vertex order

  • More control: re-rig, remodel, add extra blendshapes


Auto MetaHuman Assembler
  • Automate the tedious MH Creator workflow

  • Process multiple characters in one batch

  • Rig, download textures and assemble, all in one click

  • Optional: keep only the face mesh and discard body/BP/materials

Batch Groom Bindings
  • Create dozens of groom binding in one go

  • Takes a list of grooms and a list of target meshes and creates every possible groom combination

  • Perfect for character creators: bind every hairstyle to every character easily

  • Three binding modes: source-to-target, target-only, or target + generated offset mesh


What's Included

  • Clean editor UI window with 4 tabs (access via Tools > MetaHuman Optimizer)

  • Complete C++ source code

  • Blender blendshapes scripts (ARKit52 merge tool)

  • Comprehensive documentation

Free bonus content
  • Blender to UE SKM FBX import/export presets

  • A custom ABP to run Livelink on your optimized face meshes

  • A custom ROM animation (tweakable) to convert MH to ARKit52

  • CSV files listing all ARKit poses, MH curves and wrinkle weights

Template Project File
  • Includes all the above bonus content

  • MH plugins and dependencies already setup

  • Folder structure already setup

  • One example character already optimized for you to try before you buy


Requirements

  • Unreal Engine 5.7+ (5.6 support planned)

  • MetaHuman creator plugin (included since UE5.6)

  • Optional: Blender (free, only needed for custom rig export)

Note: While we don't plan on supporting or creating scripts for softwares other than Blender, if you prefer you can do the blendshapes merging step in another software like Maya if you have the know how.


🎉 Launch Discount


Early adopter pricing for a limited time!


Price will increase in the coming months as features are added based on community feedback. Lock in lifetime updates at the lowest price.


Planned updates:
  • Better status/progress indicators

  • Async functionality (non-blocking)

  • UE 5.6 backport

  • Auto Blender/UE export/import

  • Materials optimizer/auto fill

  • Material slots reorg

  • Material exporter

  • Groom exporter


Support