So you'd love to use MetaHumans in your game but...
They're too heavy and tank your game framerate?
You want ARKit52 for easier facial animations and VTubing?
You want to attach your MetaHuman face to another body in Blender?
You're building many different characters for an RPG or multiplayer?
You'd like to automate and batch process very repetitive tasks?
If this sounds like you, keep reading!
The biggest innovation: 300 Bones Rig → ARKit52 Morph Targets
This plugin converts MetaHuman's complex bone-based facial animation into clean ARKit52 morph targets
This is more performant, easier to tweak and work with, and even allows you to export your MetaHumans to use them in any game engine or 3D software!
Key Features
Face Optimizer (The Star Feature)
One click optimization, fully automated!
Goodbye 300+ facial bones, welcome ARKit52 morph targets
Head mesh now shares the same skeleton as the MetaHuman body
Cleaner and more consistent material slot ordering and naming
Limitation: only one LOD per mesh (for now)
ARKit52 Pose Exporter (same with more control)
Export all 52 ARKit poses as individual OBJ files
Automatic Blender import using our python scripts
Multi-LOD support (LOD0, LOD1, LOD2+)
Preserves material slots, UV channels, vertex order
More control: re-rig, remodel, add extra blendshapes
Auto MetaHuman Assembler
Automate the tedious MH Creator workflow
Process multiple characters in one batch
Rig, download textures and assemble, all in one click
Optional: keep only the face mesh and discard body/BP/materials
Batch Groom Bindings
Create dozens of groom binding in one go
Takes a list of grooms and a list of target meshes and creates every possible groom combination
Perfect for character creators: bind every hairstyle to every character easily
Three binding modes: source-to-target, target-only, or target + generated offset mesh
What's Included
Clean editor UI window with 4 tabs (access via Tools > MetaHuman Optimizer)
Complete C++ source code
Blender blendshapes scripts (ARKit52 merge tool)
Comprehensive documentation
Free bonus content
Blender to UE SKM FBX import/export presets
A custom ABP to run Livelink on your optimized face meshes
A custom ROM animation (tweakable) to convert MH to ARKit52
CSV files listing all ARKit poses, MH curves and wrinkle weights
Template Project File
Includes all the above bonus content
MH plugins and dependencies already setup
Folder structure already setup
One example character already optimized for you to try before you buy
Requirements
Unreal Engine 5.7+ (5.6 support planned)
MetaHuman creator plugin (included since UE5.6)
Optional: Blender (free, only needed for custom rig export)
Note: While we don't plan on supporting or creating scripts for softwares other than Blender, if you prefer you can do the blendshapes merging step in another software like Maya if you have the know how.
🎉 Launch Discount
Early adopter pricing for a limited time!
Price will increase in the coming months as features are added based on community feedback. Lock in lifetime updates at the lowest price.
Planned updates:
Better status/progress indicators
Async functionality (non-blocking)
UE 5.6 backport
Auto Blender/UE export/import
Materials optimizer/auto fill
Material slots reorg
Material exporter
Groom exporter
Support
Discord support - Join us to give feedback and suggest features!
Regular updates
Video tutorials (coming soon)