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Accelerometer/Gyroscope/Tilt

I may have overlooked it but where is the accelerometer/gyroscope/aTilt data stored so I can access it in C++ or Blueprint? Besides that, development has been great in UE4 for Android!

Actully just now I find this:

Most Input info is in FViewport so try searching in this direction

Alright I can work with this. Thanks for the direction Shadowriver.

There also FPlayerInput