I’d like to have my character keep getting faster while jumping and deccelerate down to a certain speed while walking.
Is this possible using the first person character blueprint?
I’m very new to UE, so I’d appreciate and pointers
I’d like to have my character keep getting faster while jumping and deccelerate down to a certain speed while walking.
Is this possible using the first person character blueprint?
I’m very new to UE, so I’d appreciate and pointers
You can have a timeline that goes from 0 to 1, and when you jump, you can play it from start and multiply it with another variable like “MaxMomentumConstant”.
Then, connect the logic that adds timeline result*constant to your max movement speed.
When you jump, play the timeline.
When you land, play the timeline in reverse.