Hi, I’m still new to blueprints, but with the incredible help of this community, I managed to put together a blueprint structure that enables my character to constantly look at the mouse cursor with a rotational speed limit.
However now I would like to enhance this mechanic by adding some sort of function that would give the feeling of acceleration once the character starts rotating, and then the rotation to start to slow down once the player gets closer to the direction of the mouse cursor.
I know need to create some variables here and there, but as an artist I still can’t seem to wrap my head around putting these variables together mathematically.
As you get closer to target z, lower the interp speed
So off of “find look at rotation” youll wanna determine if this is +/- some value meaning your almost at the desired rotation, then set interp speed lower or higher
Hi Nightwolf, thank you so much for your reply, and I do understand what you mean about determining the angle threshold that starts the deceleration, but I still dont know how to put this kind of function in visual scripting yet. Would really appreciate it if you can show me the blueprint structure, I’m still that bad at it unfortunately.