Hello all, I’m working on a concept that follows the idea of an AC 130 gunship regarding camera movement. I need to be able to move in a circle or oval motion, while giving the camera the option to move up down in left and right while maintaining position in the flight path. I have a few ideas in mind, but I want to make sure My methods don’t bog the game down.
- can I move the camera along the spine that is repeatable and allows the camera to move in the directions freely like I’m hoping for.
- Using a spring arm, I use a tick function that moves the rotation at the base creating a circle.
- I use target locations on the level script and move to each one, which moving in a circle smoothly would require a lot of them.
If I’m overthinking this and there is a simpler way to do this, please feel free to let me know. I am doing all of this in blueprints.