ABYSS is my latest personal project made in Unreal Engine 5.5. It’s a short cinematic inspired by Han Yang CG and Aaron Sims. My goal was to push myself to combine mocap, Metahuman, and different rendering workflows inside Unreal.
Most of this film was using Lumen but I also tried some tests on Path Tracing, Render Passes and a bit compositing in Nuke (mainly to apply DOF using Z-Depth, enhace the bloom for fire scene, and adding lens flare as well). The Color Grading and Final Rendering was done in Davinci Resolve.
I’d love to hear your thoughts! Can you spot which shots were rendered with Path Tracing?