ABYSS - Unreal Engine 5 Cinematic Short Film

ABYSS is my latest personal project made in Unreal Engine 5.5. It’s a short cinematic inspired by Han Yang CG and Aaron Sims. My goal was to push myself to combine mocap, Metahuman, and different rendering workflows inside Unreal.

Most of this film was using Lumen but I also tried some tests on Path Tracing, Render Passes and a bit compositing in Nuke (mainly to apply DOF using Z-Depth, enhace the bloom for fire scene, and adding lens flare as well). The Color Grading and Final Rendering was done in Davinci Resolve.

I’d love to hear your thoughts! Can you spot which shots were rendered with Path Tracing?

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Hi there @cuong3799,

Hope you’re well and having a great week so far :slight_smile:

Just wanted to pop in and say this looks beautiful. Especially the use of lighting and incredible facial expressions. So genuinely well made :smiley: If you don’t mind me asking, how long were you working on this?

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Hi there, thank you so much! This project took about 2 months to complete.