Anything using AbsoluteWorldPosition that is plugged into LandscapeGrassOutput will not work as expected. Instead grass seems to be generated using component position.
Below shows TextureCoordinate working perfectly. Grass only spawns on the white area, as expected. (This also works well with noise textures)
The node is handled incorrectly in the grass generation, instead being based on the section locations. This breaks in every instance AWP is used: WorldAlignedTexture, Noise, etc. Any non-textcoord texture is completely unusable with grassoutput.
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I’ll submit it there, however this issue is currently blocking our work. Would there be any insight on a workaround? Surely I’m not the first ever person to plug some sort of noise into LandscapeGrassOutput.