AbsoluteWorldPosition breaks LandcapeGrassOutput

Anything using AbsoluteWorldPosition that is plugged into LandscapeGrassOutput will not work as expected. Instead grass seems to be generated using component position.

Below shows TextureCoordinate working perfectly. Grass only spawns on the white area, as expected. (This also works well with noise textures)

Now look what happens when you use AbsoluteWorldPosition:

The node is handled incorrectly in the grass generation, instead being based on the section locations. This breaks in every instance AWP is used: WorldAlignedTexture, Noise, etc. Any non-textcoord texture is completely unusable with grassoutput.

Is there any work around?

Closing this post as a duplicate of AbsoluteWorldPosition breaks LandscapeGrassOutput - World Creation - Epic Developer Community Forums