I’m unsure if this is really a bug or rather a missing feature in WebGL right now (or maybe just me screwing things up entirely), but:
I’ve got a shader using an Absolute World Position node, which is working fine when combined with a texture in a PostProcess volume on Windows, but that when used in browsers (checked Firefox and Chrome) only returns a single color / position - so that it is not usable at all.
I’ve tried enabling/disabling mobile features without any success. Did anybody run into a similar issue or maybe even got a solution?
Other PostProcess volumes work fine (when not using the Absolute World Position).
Also: is there a list containing more information on what works in HTML5 mode and what not - I’ve not found one yet (except for the one that compares desktop to mobile)?
Thank you very much