I’m currently looking for any and all advice on where to start to begin programming and creating my own games. I understand how broad a subject it is and really I more want to be able to at least transfer my ideas into small demo like games.
Thank you in advance for reading this and replying.
Hey, nice to meet you! I think a good place to start is watching the twin stick shooter video tutorial. It helped me grasp some important concepts about unreal. You can find it on:
Just go through it slowly, try to follow along. If there’s anything you don’t understand re-watch the video on specific topics again. Normally, you can’t absorb everything in one sitting so the key is practice and repetition until you reach a point where you know where to go when you want to do certain things. Goodluck!
Both of these suggestions are great.
Once you’ve gone through both those, if you want to dive a little deeper into the C++ side of things you might also try out:
I’d say learn basic game design.
In the creation of a game, there are numerous components that make a game work, like sound, graphics, controls and aesthetics.
No matter the engine, you will need to know those things inside out.
I think easiest way you can learn is pick a small project. Like a clone of a classic game, like Robotron or something. Start with a template that gives you the basics out of the box, like the twin stick shooter example and then approach it one task at a time.
Thank you for the suggestions and advice and apologies for delay in responding, I’ve not had much time off work since posting. Is C++ crucial in game development, or coding languages in general?