Hello! I created my own character and added default UE skeleton to it, after exporting it to UE I faced the problem you can see in video below
When I play animations in IK Rig everything is fine, but when I set my mesh(instead of Manny) to default character it’s working incorrect. Could you please suggest me how to to fix it?
Thank you, it was bone struct issure. Re-done everything from very beginning and now it’s working correctly. Also thank you for noticing a non weighted vertex!