ABP_Manny problem

Hello! I created my own character and added default UE skeleton to it, after exporting it to UE I faced the problem you can see in video below

When I play animations in IK Rig everything is fine, but when I set my mesh(instead of Manny) to default character it’s working incorrect. Could you please suggest me how to to fix it?

Does the character bone structure include the ik bones that normally come with manny? Also you have a non weighted vertex at the crotch area.

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Thank you, it was bone struct issure. Re-done everything from very beginning and now it’s working correctly. Also thank you for noticing a non weighted vertex!

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