So lately I have been working on a new title which is a racing game and leaving my old game archived until I’m ready to get back to it, So I decided
to revisit my game which is a platformer called “Ever Lasting Joy” and the game plays at 60FPS but the game is in a non-optimized state where it
works it plays from beginning to end but not a lot of attention is given to proper framerate.
Both my racing game and Ever Lasting Joy are 60FPS games.
We all know Framerate is important in games so I was doing some optimization on the games most intense and demanding level the framerate is
at 60FPS to around 45FPS the big drop is due to the Grass basically and I decided to do some optimization to see how much Frames I can liberate
for the game.
Originally I was aiming to reduce the 45FPS drop and leave 60FPS as much as possible but the optimization lead to much better results the game
I decided to unlock the frame rate ended up going much higher from 60FPS to over 90FPS. “Now please keep in mind this is decent optimization and
its not the tightest, I still feel I can do much better” so it does drop to around 80 and 70 sometimes even 60 and goes back up again the problem is still
the grass but overall the game sticks to 80 and 70FPS which was a surprise to me because I didn’t think I would pull of that much.
Foliage is always a problem my games are built to run extremely efficient and 90% if there is a frame drop its because of grass on that level.
So the question is should it be kept or just lock it on 60FPS? the game is a open world platformer since its a platformer its… quite tricky to nail the
gameplay right since it depends on how fast the character moves and the character does move fast this will also affect my AI which are also fast and
even tricky to aim at because they move so fast.
Will a higher framerate be displayed just fine on any screen or do the players need to have screens that can do it? My monitor is 60Hz so I don’t
think I’m seeing much in action sure its fast but I don’t think I’m seeing much.