Hi, is there any detailed explanation about those “limitations” when using Zenloader as Unreal Doc says, especially two points bellow:
- ”… the data can’t be loaded or searched for using the standard file/directory format that is based in the I/O API.“
- “it is no longer possible for Bulkdata to load inline data after the initial serialization has finished, which means that once data is unloaded it cannot be retrieved again. Any data set that requires frequent access needs to be stored as non-inline data during the cooking phase.”