I install visual studio 2017 Desktop development with C++, .NET desktop development and Game development with C++
It can use UE4Editor.exe to open new project .
It also can use UE4Editor.exe to compile codes success.
When I use visual studio2017 to build , it’s a bit wrong .
It only shows
TTest, 組態: Development_Editor x64 ------
UE4, 組態: BuiltWithUnrealBuildTool Win32 ------
========== 全部重建: 2 success、0 fail、 0 pass ==========
code:
void ATTestCharacter::MoveForward(float Value)
{/*
if ((Controller != NULL) && (Value != 0.0f))
{
// find out which way is forward
const FRotator Rotation = Controller->GetControlRotation();
const FRotator YawRotation(0, Rotation.Yaw, 0);
// get forward vector
const FVector Direction = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::X);
AddMovementInput(Direction, Value);
}*/
}
I set startup project
It still can move forward and back on the UE4editor
and does not have the build folder
how to build success ?
thanks