Hello. I would like to make a airplane simulator for my graduation project. I have looked up the documentation about vehicles to gather some tips on how to build the plane. I come from the world of usual programmers who mainly deals with web programming, mobile programming etc. I am pretty unfamilliar and inexperience on 3D designing, animations and game engines in generals, however I have always planned to make my game one day.
I understand that some humanoid (or not) character with limbs can have skeleton, and that skeleton is similiar to a real world biological human or animal skeleton. But how can a vehicle have skeleton? First, I have to imagine a skeleton a vehicle might have. Second, I have to make it happen in a 3ds Max or any other 3d design software.
I have found a couple of tutorials in internet on how to rig a car but non of them relate to a some kind of skeleton, or do they? I don’t know. For example this playlist.
Can some point me to the right direction? What does a wheeled vehicle skeleton looks like? How can I skin my 3d vehicle asset with that skeleton?