About UDestructiveComponent::SetDestructiveMesh() With C++

A very strange question, When I use UDestructibleComponent::SetDestructibleMesh()(BeginPlay) in editor, everything is working normally, BUT, When I packed the project, THE GAME WILL CRASH!!!
When I comment this function, everything is working normally.
I don’t know why?
I’m sure there’s no wild pointer and SetDestructibleMesh() CAUSE the crash!

Sorry, Should be UDestructibleComponent::SetDestructiveMesh()