We are really close to releasing our UE4 game and have a few questions.
Regarding the following (copied from Release and Royalty Tracking Guidelines - Unreal Engine ).
Add the following to your products credits: “[Product Name] uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.” and “Unreal® Engine, Copyright 1998 – xxxx, Epic Games, Inc. All rights reserved.”
Does the “Product Credits” refer to the opening screen of the game or a “Credits” page inside the game? Or even both?
Also, I am using the Physx physics that comes with Unreal. Does that have its own EULA or is that part of Unreal? I ask because of other games displaying the Physx logo and credits (such as Goat Simulator).
If there are other EULAs other than Unreal that I should be aware of is there a place can I find them?
Cool - that’s exciting to hear! Thanks for reaching out (and please reach out to the release alias to give them a heads up about your title).
When we talk about your credits, we mean a credits page inside the game (or possibly the end roll credits), rather than the opening. If you want to use an Unreal splash screen opening, you’ll need to apply for a trademark license (Unreal Engine Branding Guidelines and Trademark Usage - Unreal Engine).
Using PhysX under the UE4 EULA doesn’t require displaying their logo/credits.
Regarding other EULAs, I’ll point to this part of the EULA with a particular part highlighted:
Third Party Software
The Engine Code includes Third Party Software components. If Third Party Software has separate software license or attribution requirements, the license terms or other attribution requirements for Third Party Software components can be found in the installation directory for each engine version (under the /Engine/Source/ThirdParty/Licenses sub-folder). By entering into this Agreement and using Third Party Software, you are accepting the terms of those licenses. In this case, the Third Party Software terms will govern your use of the Third Party Software, and if there is inconsistency, those terms will take precedence over the terms of the License for the Third Party Software. You agree that the owners of the Third Party Software are intended third party beneficiaries to this Agreement in relation to your uses of Third Party Software.