Hey guys! So I’ve been barely getting any time to hop into UE, but every time I do it’s me trying to figure out why my frame poses are not saving properly. It sounds weird but I have screenshots.
So, I downloaded the Control Rig Mannequin asset to work out some extra animations and play a bit. I made something before I looked into documentation that made me laugh, but I was using the sliders/direct values of the XYZ transform and rotation on the controls on the rig. I found out that you can actually edit the mannequin in the editor window and add frames. I was like “oh duh”
Well, ever since that revelation, I have been just trying to start my own animation… and the first thing I edit and add a frame for bugs out? Or maybe I’m missing something.
In the first photo, you can see that I have moved the hand out of the default T pose position into my desired location, and I have the control for the right hand selected for this movement and rotation.
In the second photo, you can see that the right ***foot ***moves instead, and the hand snaps back to it’s default position, and you can also see that a frame was added to the right foot control in the sequencer.
The same seems to have happened when I try other controls, such as the left hand snaps the left elbow instead. What am I doing wrong?