When we need to make a shot, open the sequencer and want to change some lights or object composition in the map, then we need to add these lights and objects to the sequencer first, and then modify their properties.
But this is very unfriendly to the episode animation. Because we usually have hundreds of shots that need to be modified. Why not make it open the sequencer, that is, all the objects in the map have been added to the sequencer by default (but will not be displayed in the sequencer), so that after modifying any lights and objects, as long as the sequencer is closed, the original map will be restored again. This is much more convenient for animation production…
No body here?