I am having problems with localization.
I have the ability to switch languages in the settings of the game I am making. When I switch languages, the text replaces the translated text, but this only applies to some text.
The way I am implementing this is by using the “SetCurrentCulture” function with tags such as “ja” and “en” as arguments to switch. I am using the localization dashboard to translate.
However, if I start the game in Japanese (ja) and switch the language to English (en), everything is translated well, and if I switch back to Japanese (ja) from there, some text is still in English (en).
It works the first time, but not the second and subsequent times.
If you have any possible factors, please let us know.