About the engine crash of the satisfactory

Hello, everyone! I’m at my wit’s end here.
I’m playing Satisfactory, and whenever I build something in the game, it forces me to quit and gives me an error!
The content is as follows:
Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000003c4

FactoryGameSteam_FactoryGame_Win64_Shipping!AFGHologram::ReplaceHologram() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:2098]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPipelineHologram::ReplaceHologram() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGPipelineHologram.cpp:1363]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::SetActiveRecipe() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1396]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildGun::GotoBuildState() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGun.cpp:1116]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGCharacterPlayer::HotKeyRecipe() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGCharacterPlayer.cpp:4408]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBoomBoxRemoteCallObject::execServer_PlayNow() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBoomBoxPlayer.gen.cpp:454]
FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666]
FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGHotbarShortcut::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGHotbarShortcut.gen.cpp:279]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPlayerController::ExecuteShortcut() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:1987]
FactoryGameSteam_FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGBuildableLightSource,void __cdecl(UFGPowerInfoComponent *),FDefaultDelegateUserPolicy>::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650]
FactoryGameSteam_FactoryGame_Win64_Shipping!FEnhancedInputActionEventDelegateBinding<TDelegate<void __cdecl(FInputActionValue const &),FDefaultDelegateUserPolicy> >::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\EnhancedInputComponent.h:300]
FactoryGameSteam_EnhancedInput_Win64_Shipping!UEnhancedPlayerInput::EvaluateInputDelegates() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedPlayerInput.cpp:592]
FactoryGameSteam_Engine_Win64_Shipping!UPlayerInput::ProcessInputStack() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1133]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPlayerInput::ProcessInputStack() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerInput.cpp:116]
FactoryGameSteam_Engine_Win64_Shipping!APlayerController::ProcessPlayerInput() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2690]
FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickPlayerInput() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4966]
FactoryGameSteam_Engine_Win64_Shipping!APlayerController::PlayerTick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2291]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:478]
FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickActor() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:5126]
FactoryGameSteam_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254]
FactoryGameSteam_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280]
FactoryGameSteam_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1521]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
I’ve used every way I can find, such as changing the engin.ini file (this problem has been going on for a week now, and I don’t really know how it works nor have I forgotten most of the actions I’ve taken, so please forgive me) or re-installing the Unreal engine
But I always end up with the same error!
Please do let me know of any possible solutions! I’ll try them all carefully and reply, thanks a million!