About the Bake of Geometry Scripting

Has anyone tried the bake feature of Geometry Scripting? I hope to use Geometry Script to try baking textures in real-time. However, the results I get from baking using Blueprints are different from those I get using the Editor’s modeling tools. The maps I bake and export are mostly black and don’t display the base color.There is very little information about these functions in the Unreal documentation.

Here is my Blueprint workflow. Both baking textures and baking textures from render capture have failed. I hope to get some guidance.

And the results of baking all or baking RC using the modeling tools in the editor are successful.

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