When I import a ". C4D" file, I often encounter UV material errors. Because I mainly use Blender and do not have a connector to use (when can I support it?), when I can only use universal formats such as FBX and OBJ, it seems that importing from FBX will result in loss or inability to import some maps (such as normals, roughness, metallicity, etc.). I would like to know how to import my texture maps separately into Twinmotion and manually make materials?
Hi ,
You can create custom materials in Twinmotion by going to the Materials Dock and selecting the Plus icon to create a new material. In the Material Properties panel, you can adjust all of the different maps needed and import your own texture maps to apply as needed. You can also do this for existing materials by selecting the material using the material picker and changing the necessary maps.
Best,
Raghib