1.Make a post-processing material using PostProcessInput1 node
2.Add a post-processing material to the camera of the SceneCapture2D
3.Use the final color in Capture Source
4.Program crash
1.Make a post-processing material using PostProcessInput1 node
2.Add a post-processing material to the camera of the SceneCapture2D
After the version was updated(5.0.3), the crash occurred in the PIE
How to fix it?me too.
Did you set the render target? In Scene Target of the capture2d you need a valid render texture target set.
The error shows that it is invalid (maybe it got corrupted?)
Did a test and this works on my pc