I want to make my game network enabled.
The game(Free version, single player mode) is already on google market place.
I understand the network concept of UE4 and also know c++ and socket very well.
But!.
I don’t know the big picture of relevant subsystems for network game(Especially on mobile)
For example,
can I use photon server? how can I integrate it with UE4’s network system?
My purpose is
- Game lobby over internet(not local)
- User can make a room and invite, kick and etc…
- Available player’s count is two or eight for each game mode
The question is maybe very ambiguous or too wide to reply.
But even if a right link is very helpful to make internet wide multiplayer game.