Before I used package File > Package Project > Windows > Windows (64-bit), which keep saves at Local AppData, but package from this documantation creates save files in the game folder, what is really strange, and I dont see any setting to change it.
Also I dont have Releases folder as here "Save the asset registry and pak file from [ProjectName]\Releases[ReleaseVersion][Platform]. In this example, this is ShooterGame\Releases\1.0\WindowsNoEditor. ", I found pak file at [ProjectName]\Saved\StagedBuilds\WindowsNoEditor\F[ProjectName]\Content\Paks, but I cant found registry. Maybe I dont really understand what registry is.
Before I used package File > Package Project > Windows > Windows (64-bit), which keep saves at Local AppData, but package from this documantation creates save files in the game folder, what is really strange, and I dont see any setting to change it.
That sounds like you are packaging for development. Did you definitely configure âshippingâ?
For the second part, I just checked my release, it is in the 1.0 folder. Did you set the version number in the config?
In the end, it doesnât really matter that much where it puts the PAK file and EXE as long as you know where it is. You only have to really get it working like it says in the examples if you want to use the Epic patching system ( I seem to recall ). I used to platform specific update mechanism ( in my case, Steam ).
Iâm not sure about where ti âEnter a version number for this release.â, this documentation need more pictures But yes, looks like this packing for development, because I can see Print String text. But why? Also documentation didnt say anything about âIs this build for distribution to the publicâ.
The version number only matters if youâre trying to use Epicâs system to manage patches. Then, further down, you can say youâre shipping a patch.
Looks like that now its shipping packaged game But I still dont have 1.0 folder, and I have strange lines in ProjectLauncherLog like: LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Class/Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_Câ
But I started from puzzle starter project
I selected all maps in ProjectLauncher, in Project Settings this line have 0 elements. But is there any difference between packaging with custom launch profile, or with File > Package Project? Looks like that there same settings.
It tells the system what NOT to package ( by implication ). I think your problem with broken references may be because youâre packaging everythingâŚ
But in ProjectLauncher I selecting maps with check boxes, and there no FirstPerson map. This error have yellow color and looks like as strange bug, as I said I started from puzzle map.