I set up simulated physics for the Skeletal Mesh, and the options are turned on, but it doesn’t always work (It often fails occasionally, and I haven’t modified any Blueprints)
I don’t know what the problem is, but Static Meshes work fine, That’s interesting.
Skeletal Meshes are more complex than Static meshes, they have bones and animations, so it’s possible that there’s an issue with the way that the physics is being simulated on the Skeletal Mesh. It could be worth to double-check all the settings and make sure that everything is set up correctly.
There are a few things that could be causing this issue:
- Collision: Make sure that the Skeletal Mesh has collision enabled and that the collision settings are set up correctly. The collision settings can be found in the Skeletal Mesh Component’s “Physics” section in the Unreal Editor.
- Rigid Body: Make sure that the Skeletal Mesh has a Rigid Body set up and that the physics settings are correct. The Rigid Body settings can be found in the Skeletal Mesh Component’s “Physics” section in the Unreal Editor.
- Animation Blueprint: Make sure that the Skeletal Mesh’s Animation Blueprint is set up correctly to work with simulated physics. The Animation Blueprint controls the Skeletal Mesh’s animation and physics.
- LODs: Make sure that the Skeletal Mesh has LODs and that the LODs are set up correctly. LODs can affect the way that physics is simulated on a Skeletal Mesh.
- Physics Asset: Make sure that the Skeletal Mesh has a Physics Asset set up and that the Physics Asset is set up correctly.
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OK, I set a wrong linear damping, which is a simple error. Thank you
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