About Physics(Collision) between MetaHumans(Skeletal Mesh) or it self.

Hi, I’m researching on MetaHuman and Motion-Capture.
I’m using Motion-Capture data to MetaHumans or other Characters.

When I apply animations or motion-captured data to retargeted MetaHumans, there’s possibility for overlapping some body part when it moves.

Is it possible for collision in MetaHuman’s body parts(like Arms, Thighs…) to prevent overlapping each other??
I think it’s possible for collision with MetaHuman and other Objects or itself if physics applied in MetaHuman.
So I researched about Physics Asset, IK, Rigid Body, Retarget … but I didn’t have much results.

It looks simple in words, but it’s hard to find the process, so I leave a question.
Or, Please let me know if you have any better solutions.

In short, I want to know it’s possible for set up collisions with MetaHuman’s each body parts that prevent overlapping each others.