hi. i have a problem in size of models i make in 3d aplications and adding it to my project. when i was working in udk i had to build the model and import to udk and resize it untill in fps view it looked natural but it was hard and there was still a lot of problems. what if if i want to sizes be same of real world. like floor height 3 meters or height of a human 1.8 meter and… . is it possible? is it possible in 3d applications like 3dmax?
Just create your model 3 meters high -> because 1cm=1uu
Thats nice… And, Mr Fighter, what is 1cm in Blender in uu ?
I think it should be the same -> but my team and I always have a “sizemesh” which gives us the size of th meshes that we are creating (in our case the height of the character)
1 default blender unit = 1 unreal unit = 1 cm
Nice! Thank you for the info
Thanks a Lot ! Is that mentioned in the Documentation atm ?
The documentation is broad in that it only references what Unreal Engine 4 is handling. It does not list what the units for each modeling software is out there.
ie. 1 Unreal Unit = 1 cm.
With this information you can then set your 3d modeling software to match Unreal Engine 4’s scaling parameters!
what about 3ds max? as you say in all programs 1 unit is 1 centimeter for example 1.000 is 0ne centimeter?
This is true for 3ds max, Blender, and Maya that I’m aware of. Beyond those. I’m not sure as these are the three I have personally used.
The main takeaway is that when you export your FBX you’ll want to make sure to change the it from automatic to centimeters for the scaling.