Hi All,
I’ve successfully build UE4 on Windows 7 64 but wanted to know the followings:
- does UE4Editor make use of MFC?
- does UE4Editor use ‘multi-byte’ or ‘unicode’ character set?
Thanks!
Hi All,
I’ve successfully build UE4 on Windows 7 64 but wanted to know the followings:
Thanks!
MFC = Microsoft Foundation Classes ? - then no.
The engine uses its own set, TChar. But you can convert from/to utf8 when std:: is needed, although should avoid using std at all. You won’t be able to use anything from .NET unless you want your project completely tied to windows and tons of packaging problems.
Unicode, so TCHAR is actually wchar_t.
Unreal Engine has its own windowing/GUI system. The benefit is that it runs on all platforms where the games run. The draw-back is that you’ll have to learn it if you want to build GUIs.