Hello, I retargeted meta-human to third person character mannequin through official document.
It does a wonderful job of performing the third person character actions as shown in the document.
However, I try to create an animation sequence by creating a level sequencer and importing a Maya-made face animation, but it doesn’t work.
I don’t think facial animations would retarget properly onto a Mannequin as they don’t have a facial rig/blend spaces and bones, etc.
The MetaHuman Blueprint has several Skeletal Mesh parts and the face mesh. The face mesh has a different skeleton than the other parts (as an optimization I’m assuming).
why maya? Create a level sequence, add the bp_metahuman and use default face control rig…
Ok maya… are you using same morph names? or arkit names on face anim blueprint?
It’s more much easy to create real capture using any iPhone, I’m remaking the captures because of this… you can record using UE4 Live Link Face on the App Store