About metahuman and animation curves

Hello!I had a metahuman and his skeleton, and a character model of my own creation (using the same skeleton as the metahuman), but the animation curves seemed to control only metahuman, not my own character.


I can control my eyes through CTRL_expressions_eyeBlinkL.

The curve no longer works after replacing it with my model. Maybe it’s the origin of my model? (You can see that my model is taller) or is there any way that my own model can use metahuamn’s curve control? Any reply would be appreciated.

If I remember correctly those curves are controlling a pose asset, which you need to create/replace for your character for them to work.
Check the Face AnimBP, see where the pose asset is used and eventually replace the Metahuman one with the one you created.

Thanks for your answer! I am new to this area, do you have any more specific tips (such as where to replace the posture) thanks again.

If you open the Face AnimBP, in the AnimGraph you’ll see a node where the pose asset is used


Open the pose asset and you’ll see that the you have pose names, which are created by using the curves you see on the right panel.
Those curves are from the face board rig, so often multiple curves are used to create a single expression.
On the left you see that you have a source animation, where for each frame you have a pose.

I’m not sure if you can repurpose that pose asset by retargeting or swapping the base skeleton, but here is the Pose Asset guide

Thank you for your help. I will try as you said. :smiley: