- I’d love to see the implementation of the Material Instance Parameter.
For example, in landscape materials, due to the fact that layer parameters are functions, it turns out that layer parameters (properties and textures of a layer) are located in the master instance of the landscape material - which, in principle, is illogical, unnecessary and wastes extra time.
And I saw the implementation of this in third-party products made on UE4. I would very much like this solution to be included in the basic configuration.
- It would be very convenient if the material attributes included at least 4 technological RGBA maps, which do not take part in rendering, but are data for various purposes. This point intersects with the first.