This is a doubt I have for a long time. For example in this image you can see that I have one texture and two materials that are exactly the same, but with different values in the texturecoordinate node:
The texture is 1,33 Mbytes, and the two materials are 2 Mbytes, each.
What is the final memory compsumition in the game cooked, 1,33 Mbytes for the texture and a few bytes per each material? Or what the content browser shows, 1.33 + 2 + 2 Mbytes?
I’m using diferent materials that are basically the same, but with different texture coordinate values. If each one includes the same texture… it’s a lot of memory wasted.