About lyra animation weapon layer.

When I replace any of the animations in any of the weapon/no-weapon layer, for example, I replace jog-FWD, jog-Bwd, jog-left, jog-right in rifle, I get a series of twisted jog states regardless of whether I replace any of the correct animations.
When I changed the animation layer in ABP_UnarmedAnimLayers there didn’t seem to be that distortion effect, but if I replaced the flight animation then his feet would definitely fall to the ground
Uploading: image.png…

Oh, I solved it. Basically, I want to add curves to the animation so that they are not affected by the leg ik all the time.

Sounds like you found these.

image

There are a number of useful curves. DisableLegIK is one. You can add Metadata if you just want a value of 1 that will turn it off, or an actual Curve to fade them at specific points.

image

1 Like