Sorry, my English is not good, so the content is using Google Translate.
About lighting in LevelInstance (sky ball natural light),
For example, if A is A large open map, I put a sublevel B in a certain area of the map,
The illumination effect of A is daytime, and the illumination effect of B is night. How to realize that after I enter area B, the illumination effect of A is invalid and automatically switches to the illumination effect of B, if I do not enter area B, there is only the illumination effect of A. Can I use DataLayers
Light scenarios ( with level streaming )
Thank you for your answer
Excuse me, can Light scenarios and WorldParttion be used together
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Ah, no, I don’t think so.
I think then, you would need to control the lighting with BP, when you load the level instance.