About including fbx\obj files with asset pack

Was wondering were I should include fbx\obj files in my marketplace submission since they are not .asset files. Should I just create a folder in the content folder?

As soon as you import your meshes into the engine they are becoming .uasset.

Yes but I want to include the fbx\obj files if the client wants to edit them further.

It’s still possible to export files from within the Engine as fbx.