I modeled a pedal within Maya.
It’s made of a body and the pedal itself.
I add two joints, one onto the body, one another onto the pedal.
Everything goes smoothly.
Then export as FBX file.
The question is about the FBX Import Options in UE4.
It’s about “Skeleton”.
I don’t fully understand “When importing a mesh, leaving this as “None” will create a new Skeleton”.
I tried leaving as “None” and seems to be OK. I’ve got the pedal with the 2 joints.
Thank you for explanation.