The new IKRetargeter or IKRig does not seem to be able to import pose for either the source skeletal mesh or the target skeletal mesh. This induces some problem when matching their poses (e.g. match the A pose Manny with T pose Mixamo skeletal mesh). They do not seem to have this function in the document either: IKRig Animation
Is there any possible way to address this? Is Epic going to provide related functions? This is kinda annoying cuz I cannot get the fingers right by editting the pose from scratch.