hello. i want write a plugin about load custom mesh and texture from web, i have implimented FPrimitiveSceneProxy and UMaterialInstanceDynamic, and it works well in UE.
and i have write a .usf file and loaded it in my plugin with FMaterialShader
BUT I DONT KNOW HOW TO ATTACH FMaterialShader TO FPrimitiveSceneProxy, is there any tutorials about this.