Event End Play node have Reason End Play output pin,
can i asking how should i setup it for anytime gameplay out ( including sudden gameplay get off by accident, lost energy, crashing program etc… ) logic after Event End Play node still working ?
Logic behind it can be auto save game or auto destroy save game file, something like that ?

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End play gets called when an actor is destroyed or lost in level transition etc. It’s not called during power cuts and other unforeseen events ![]()
Anything you hang on there has to execute in one frame. So you can’t have any nodes with latency, such as delay, save game etc.
See
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Thanks bro, i’ll try another way
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