Event End Play node have Reason End Play output pin,
can i asking how should i setup it for anytime gameplay out ( including sudden gameplay get off by accident, lost energy, crashing program etc… ) logic after Event End Play node still working ?
Logic behind it can be auto save game or auto destroy save game file, something like that ?
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End play gets called when an actor is destroyed or lost in level transition etc. It’s not called during power cuts and other unforeseen events
Anything you hang on there has to execute in one frame. So you can’t have any nodes with latency, such as delay, save game etc.
See
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Thanks bro, i’ll try another way
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