When I testing the game in the editor,the console pops up a warning like below:
LogSCSEditor:Warning: Calling UpdateTree() from Tick() more frequently than expected due to invalid tree node state. This might be a performance issue.
What caused this and how can I prevent this?Any information would be appreciated.Thanks very much!
I’m getting this too - does anyone ideas why?
Just to clarify I’ve tracked the issue down to using the “attachto” node in a construction blueprint. I iterate through an array creating static meshes where sockets exists, then after I parent some existing static meshes to those newly created meshes. It works fine - but creates non-stop SPAM. Any ideas would be appreciated.