about creating projectile that have sine/cosine movement type.

hi, i am trying to create a projectile that have a sine/cosine movement. these nodes works but how do i control the speed of Y movement ? currently it’s too slow.


also is there any better way to do it without using event tick ? i couldn’t find any tutorial about this, if anyone know of one share me the links please.
i appreciated all the help.

edit: solved. thank you for all the help. :pray: :pray: :pray:

Add a multiplier before the SIN, should let you control the Y speed.

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I don’t think you can do this without using Tick.
If your Sine movement is small and fast and pretty much just a funny a visual gimmick, you could rely on WorldPositionOffset in the projectile’s Material graph instead to improve performance.

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So offset WorldPos in material is more efficient than actual moving
the mesh? because he has to move the mesh anyway (I mean translate the projectile)

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If it’s a small visual gimmick oscillation he doesn’t necessarily have to translate the mesh/collision, it depends on the use case obviously.

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