Recently, I noticed that the Trello card pertaining “BlueFabs” has been removed without a comparable substitute. :eek:
I would like to know why that is.
Of course, a system where Blueprints could create and manipulate other Blueprints would be just a part of the whole
UE4 miracle, but this particular feature was indispensable for my planned projects.
When UE4 came out, I started learning the engine like everybody else. I see my place in game development in the area
of asset design.
I have so many plans in the drawer, but they would all rely on the ability of a Blueprint to create other Blueprint
actors and set their valuables, call their functions, etc. on construction script execution.
Waiting for the BlueFabs to arrive, I didnt mind it taking its time. In the meantime, I kept continuing to learn the
engine and was waiting for it.
Taking away the concept of BlueFabs is greatly affecting my plans of using UE4 on the long run.
Now without them, I now feel kind of lost because 95% of what I planned is now down the drain too.
When you marked the card as “backburnered”, (an expression previously unknown to me), I looked it up and found that
“backburnered” means: “To put off something until later because something better has come along”.
Unfortunately you didnt comment on the reasons for the cancellation of this feature.
Do you really have a “better” idea as the definition of “backburnered” suggests?
If so, wahi is it?
I would be happy if you could elaborate a bit on your plans in terms of blueprints and the features I mentioned above.
(who feels like the little boy knowing he wont get that shiny bike for christmas)